geo to FBXĭeadSpace 2 Ammo Pickups, Holds files for all types, and some bonus types to be utilized later, Legato for converting Forcegun,Ripper Tool, Divet Pistol. Wolfkann (Myself) for all Gun models and Skin varriants (Exception of original Pulse Rifle/Original Plasma Cutter) Animations done (Exception of Pulse Rifles/Plasma Cutters) and Reworked/Modified/Custom Code (Exception of Pulse Rifles/Plasma Cutters) II (Delika) The Original addon also included custom C_hand animations which are still far better then my own animating, His addon is listed here:Īlthough the pulse rifle c_hand asset (the first person model) are modified because I had to do first person model edits to make the sights work) (This is because they're misaligned by the base game by default due to it being a third person focused game) The Animations for the weapon are still from Delika, and I can't just use his base model or it messes up the weapon sights, sometime in the future because he'd much rather have the model removed all together I will replace it with the game's third person model, and redo the animations for it, I don't have the time right now however and I'd rather not have the weapon pack break) The first person model for the pulse rifle was created by Deus Mk. Re-adding this because it was lost on the initial re-description of the addon: _Maz_ter_ for skinning and porting the Pulse Rifle, and DIY Plasma Cutter to SFM which could then be ported to GMOD Ripper Base Code Pre-Modifications -> (TheForgottenArchitect) This also has some cursed gun additions I wanted to add. The Ripper Base Was coded from the No more room in hell base with a heavily modified version of the Abrasive saw. This currently Contains every useable gun from dead space 2.
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